Showing posts from 2018

ShapeMeshing in Maya

Tokyo Game Show 2018

Angle Driver / Blended Matrices

The Cowardly Blob

Houdini Study - Quadtrees

MakeCenterLine for Maya

TFK Rivet - a better rivet for Maya

Generating Flow Maps with Python and Maya Fluids

Saul Bass Ryu

Amicus - my first job as a director in Japan

Pac Man and the Something or Other

Igor's unfinished adventures

2D Animation - shaking the cobwebs out

Character Designs from 2017